Continuing with Project Zelda Engine


I’m making steady progress in converting the old maps to new Zelda-style ones. The layering system in RPGmaker xp threw me off for a while, particularly with the dense trees on the left of the above map, but I’m getting the hang of it again. Ordon village’s exterior is now nearly complete. Events (npcs, etc) will come next. The dream sequence with the master sword is proving tricky, because I haven’t quite figured out the battle system yet, but it’ll come!

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